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Old 22.12.2014   #3021
Piroman
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Tak som zvedavy ci nieco do konca roka pride. Mam taky pocit ze Scawen uz nieco pekne ma ale nakolko na tom precuju dvaja ludia tak to ide ako v lete na saniach
Inac kto ma pocit ze lfs je mrtve odporucam sa zastavit podvecer na cargame kazdy tyzden sa najdu dni kedy je naplneny sever 30-40 ludi kde si naplno vychutnavam suboje kolo na kolo.
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Old 22.12.2014   #3022
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Quote:
Originally Posted by Piroman View Post
Tak som zvedavy ci nieco do konca roka pride. Mam taky pocit ze Scawen uz nieco pekne ma ale nakolko na tom precuju dvaja ludia tak to ide ako v lete na saniach
Inac kto ma pocit ze lfs je mrtve odporucam sa zastavit podvecer na cargame kazdy tyzden sa najdu dni kedy je naplneny sever 30-40 ludi kde si naplno vychutnavam suboje kolo na kolo.
Mas pravdu, no je to aj jediny server svojho druhu, co je smutne
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Old 22.12.2014   #3023
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Podla toho z akeho pohladu na to pozeras mne osobne te vobec neprekaza. Jeden ale poriadny Scawen moze Davovi nohy a ruky bozkavat
Namiesto toho mu da BAN to je bimbo vela nechybalo a LFS by bola uz iba na hodinach Dejepisu nuz Scawen asi pochopil ktora bije.

Last edited by Piroman; 22.12.2014 at 19:05.
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Old 3.3.2015   #3024
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R.I.P. cargame.nl

Uz se o tom rozhodovali dlouho, co se nakonec stalo? Scawen dokonce dal Davovi ban nebo jak, za co? Pohrbi jediny rozumny server jez v LFS zbyval?
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Old 4.3.2015   #3025
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Nie ale Dave sa uz na to po 5,5 roku vysral..... uz asi nezniesol ako nas Scawen odrbava tak sa na to vybodol takmer kazdy mesiac od juna 2014 husti ze uz coskoro a pritom dobre vie ze ma velke *****....uz od doby ked som pracoval v UK neznasam tu Anglicku naturu co slovo to hnoj. Inac kto ma rad Demo auta teraz si pride na svoje(co ja nie som)
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Old 4.3.2015   #3026
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P?ecijen CG se drželo, d?íve místo pro ty, co byli banovaný na tehdejším IHR, což já byl ?asto . Postupem ?asu se tam setkávali jezdci všech kategorií, bohužel novicové p?evažovali.... Není to taková rána jako konec CTRA (No jo, 6 let jestli dob?e po?ítám). M? osobn? víc zasáhl p?ed n?kolika m?síci konec New Dimension Racing, resp. pozastavení, i když Kyoto 250 nejspíš bude.

Rad?ji si zvyknout, než si st?žovat
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Old 7.3.2015   #3027
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Tak koukám, že to umírá ?ím dál víc...
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Old 28.3.2015   #3028
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Nový Westhill

https://www.youtube.com/watch?v=W01TJ6Mhsgg
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Old 29.3.2015   #3029
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Tak kone?ne sme sa do?kali aj Cargame server sa vrátil a kopa starých pretekárov.
Velice pekne spracovaná tra? s množstvom nových herných možností a vychytávok.
?o sa mi nesmierne pá?i je slušná kvalita detailov aj mimo stopu tunel, kruhá?.....a kopu iných ešte som to nestihol všetko okuka?.
?o mi moc nesedí je grip... na mäkkú zmes to nie je skôr na použitie tej tvrdej
a Push-Push.
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Old 30.3.2015   #3030
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Ja si uprimne myslim, ze ked sa jeden z povodne top simulatorov sustredi viac na uspokojenie cruise komunity ako race komunity, tak je to dost smutne.
Nehovoriac o tom, ze Scawen ocividne radsej upravuje kod zobrazovania plota ako fyziku: https://www.lfs.net/forum/thread/867...ress-(November)
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Old 30.3.2015   #3031
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Já jsem si myslel, že si Piroman d?lá srandu a nic ješt? nevyšlo, protože tu byl odkaz jen na video, ale on nový Westhill v beta verzi opravdu vyšel.

Oznámení: https://www.lfs.net/news/933
Vlákno na fóru s linkem ke stažení: https://www.lfs.net/forum/thread/875...sthill-Circuit
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Old 31.3.2015   #3032
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Tak m? se líbí hodn?, i když m? stál hodn? FPS. Sice ztratil n?které pasáže, které s n?kterými auty byly super, ale te? je celkov? lepší, navíc tam jsou motokárový trat?, na kterých se dá taky ud?lat dobrý závod s MRTkou.

Skv?lý jsou taky úpravy autokros editoru se spoustou nových objekt? pro rampy, klopenky, mosty, startovní sv?tla, vlastní startovní pozice, boxové stání...

Trocha optimalizace, pár fix? a ofiko patch bude super.
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Old 1.4.2015   #3033
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S tema novejma objektama bude hodne velka sranda. Ted jsem treba potkal parkovaci dum.
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Old 2.4.2015   #3034
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Sakra musim oprasit volant
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Old 2.4.2015   #3035
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Nový Westhill se hodn? povedl, starý m? zdaleka tak nebavil, ale tenhle má opravdu p?kné pasáže, kterým p?ispívá výborný výškový profil. S XRT na National super závod, s FZR na tom delším m? to moc nebavilo, ale v tom nemá prsty okruh, jako fyzika/FF/zvuky/zpracování interiéru. Už je hodn? znát, že se na to roky prakticky nesáhlo.
Motokárové trat? m? moc neoslovily, má to smysl asi jen s MRTkou a její FF mi p?išlo takové mdlé a nijaké - no asi jsem si fakt už odvykl Ale asi je dob?e, že taková tra? je, t?eba bude i motokára.
Okolí Westhillu je zpracováno perfektn? a na cops&robbers by to byla dobrá lokace, spousta silnic atd. Celkov? to je ale tak trochu práce navíc pro jednoho grafika a radši bych m?l menší jezditelné okolí a energii v?noval do další trat?. Na po?ádné cruize by to stejn? cht?lo n?jaké rozsáhlejší m?sto a ne systém p?íjezdových komunikací okolo okruhu. Nové objekty jsem nezkoušel, ale kdyby to krom? cruize um?lo uspokojit i stunts hrá?e, zase by bylo pár potencionálních zákazník? navíc - budou je pot?ebovat. Kdo už odešel, bude se jen t?žko vracet. To by musela S3 p?inést opravdu velký skok na hodn? frontách a tomu vzhledem k po?tu vývojá?? moc nev??ím.
Nechci d?lat po 1/2h záv?ry, ale p?ijde mi, že se LFS snaží být tak trochu vším a po?ádn? ni?ím. Což je škoda, protože i po t?ch letech má v?ci, o kterých se m?že t?eba AC jen zdát. Bohužel ten náskok dokázali velmi úsp?šn? promrhat a jedna p?ekopaná tra? (i když hodn? povedená) to nespraví.
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Old 2.4.2015   #3036
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Ta vetsi motokarova trat mi prijde celkem prima na nejake rallye sprinty.
Ta mala je uz moc zhustena.

Honicky na City life serverech jsou prima. clovek furt hleda ktere misto by mohl nejlepe zneuzit.
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Old 3.4.2015   #3037
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verze 0.6H

Westhill :

New version of Westhill with additional configurations
Full support for open configurations including access roads

Autocross Editor :

New adjustable concrete objects
Custom start positions and pit start points
Maximum autocross objects increased to 1800
Movable start lights included as an autocross object
Custom pit stop box disables pit lane and default pit stops
Custom pit stop box can now be used to repair car and refuel
Interface buttons now drawn in front of the object buttons
Pressing S/F/1/2/3 when object is selected now moves it
Pressing S/F/1/2/3 when object exists is now more helpful
Clicking colour instantly changes selected tyres or chalk
Clicking marshall position instantly changes selected marshall
Improved the appearance of marshall circles in the editor
Route checker index numbers now start at 1 instead of 0
The W/E keys instantly adjust width, no need to press M
Floating object buttons shown with different colour
X/Y/Z positions are now shown and can be typed in
Right click on X/Y/Z to move in steps of 1 metre
SHIFT+click to snap to 1 metre grid

Misc :

Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Maximum multiplayer car draw distance up from 300 to 500
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
InSim ISP_NCI packet added to give host more info about new guest
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs
Updated translations - thank you translators

New commands :

/zero_all
- Reset all lap counters and checkpoints passed as if the race had
just been started. This removes checkpoints passed.
So using this command on the first lap, before the first
checkpoint is passed, has no effect. After the first
checkpoint there is an effect. The first lap will not be
counted. This is intended to help with a rolling start after
a parade lap.

/setlap username X
- X is positive : Set the lap that the user is currently on (as
seen at the top right, not the number of laps completed). This
does not affect checkpoints passed. This may help with a driver
who reconnects after an unintended disconnection.
- X is zero : Same as the /zero_all command but for one driver.
- X is negative : subtract from the number of laps, without
affecting checkpoints passed. This may be useful as a penalty.


TIPS on using Live for Speed with an Oculus Rift DK2 :

1) How to get LFS running on your Rift DK2 :
- Oculus Configuration Utility - Set your Rift to extended mode
- Windows Display - use extended desktop mode (not duplicated)
- Set the DK2 to rotated mode in Windows (sometimes confusingly called portrait)
- Check that the light on the front of the DK2 is blue (receiving signal)
- Check that the DK2 part of the desktop has the correct orientation
- Start LFS and click 3D on the View Options Screen
- Select Oculus Rift and click OK
- If all is well, LFS offers "Exit LFS to restart using the Rift"
- Click OK to exit then when you restart LFS it should be in the Rift

2) To reset your seating position, there is a text command /rift reset which is assigned by default to the F8 key.
- When a new driver takes over, ask them to look straight ahead then press F8
- Key assignments can be edited in Options - Game - F1 to F8

3) If, for any reason, LFS ends up on the Rift in 2D mode or with a black screen, you can get it back like this :
- Press ALT+F4 to exit LFS
- Delete the file "card_cfg.txt" in your LFS folder, so LFS starts up on the primary device (usually your monitor)
- After starting LFS again you can try to enter 3D mode again

4) Accessing your desktop while LFS is on the Rift.
- You will probably find that your mouse cursor is confined to the Rift's virtual monitor
- Press CTRL+C to free the mouse and now the mouse can go onto the desktop
- When you click on a window on your desktop, LFS will be minimised
- To go back into the Rift, click on Live for Speed in your taskbar

5) Optional new command line options /rift=on and /rift=off

Use e.g. in a shortcut to make sure Rift mode is entered or not

LFS.exe /rift=on - try to go straight into Rift mode
LFS.exe /rift=off - do not go into Rift (ignores previous mode)

Oculus Runtime 0.4.2 (or later) is required
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Old 3.4.2015   #3038
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Quote:
Originally Posted by BabyOnWheels View Post
Sakra musim oprasit volant
Jo jo, vypajda to dob?e...:-)
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Old 4.4.2015   #3039
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Trat hezka i kdyz textury jsou hodne jednolite.
Ty pneumatiky ale, stale bez updatu

Zatim co v AC clovek pneumatiky sjede rychle a maji mensi grip, tak v LFS je naopak spali nebot skoro nechladnou a vydrzi dlouho.

Pekna trat na cruise. Auta na objekty ale nevrhaji stin, tedy dokud se pry manualne neoptimalizuji v editoru ci co.
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Old 4.4.2015   #3040
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Quote:
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Auta na objekty ale nevrhaji stin, tedy dokud se pry manualne neoptimalizuji v editoru ci co.
Myslím si že to nie je dôležitá vec ktorú by si u Simu potreboval...respektíve to nepotrebuješ vôbec ja som si to ani nevšimol.
Ako celok je to kus peknej práce ale..... Ako Pablo písal LFS nie je ma?ka ani pes.
Pre Race mód sú zákruty nedotiahnuté do ostrejších uhlov ?o ma za následok takmer neustále zošliapnutý pedál + navyše šikany ?o sa hrajú že sú šikany sú iba nepodarkom...Full gas to je asi vtip. Nuž úmysle bol dobrý ale ?o z toho. Na to že mali ?istý papier a mohli vytvori? nie?o WOW tak to dopadlo tak všeliak...
Pneu R2 to neutiahnu a R3 moc chladnú...riešim to tlakom 120-150 Kpa ?o je na profil trate smiešne ale ?o už.
Skôr ma baví cruise ako ve?kos? je to akurát nie až moc rozsiahla mapa taká akurát na vyplnenie ?asu a pobavenie sa fajn. Ta nová možnos? SHIFT módu je super to bol dobrý ?ah.
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