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Old 26.5.2016   #121

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Chat app : fixed flicker when receiving message and app is locked
- Chat app : added bold and italic font style support (BOLD=1, ITALIC=1)
- Changed advertising billboards backgrounds from Black Cat County
- Small changes in the MX5 Cup rear suspension bump steer, electronics and brake bias.
- Improved MX5 Cup car tyre heating.
- Modified RX7 stock camber setup range
- Improved Supra Drift steering geometry
- Improved AE86 steering geometry
- Corrected Supra front splitter active aero. Now it activates after 60mph/98kmh (it was wrongly set at 60kmh)
- GT3 and GT2 cars have now a default setup with longer 6th or final gear ratio to aid AI with higher top speeds on circuits with long straights
- Some fine tuning on GT3 Balance of Performance
- Fixed backfire issue on Toyota AE86 Tuned
- Fixed cameracar sounds for cars of Japanese Pack
- Fixed Nissan GT3 leds timing
- Improved livery selection previews in the UI
- Full window mirror texture for Oculus
- Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY
- Fixed sound samples for the Mazda MX-5 Cup
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Old 26.5.2016   #122

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Lamborghini Huracán rear ligths updated to latest racing specs
- Fixed random bug causing a wrong position in the system message at the end of a race
- Fixed pit limiter "clutch cheat"
- Added new skins for Supra mkIV Tuned
- Added localAngularVelocity and finalFF to shared memory (physics rate)
- acServer : fixed sync message spam
- Corrected Traction_Control.lut files. Initial value must start with 0. Traction control levels are functional again.
- Additional model updates on the Nissan R34 Skyline GTR
- Shelby Cobra model updates
- New Mazda RX-7 Tuned sounds
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Old 3.6.2016   #123

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944

Trochu se zpozd?ním, jejich (ne)marketing je opravdu t?žko pochopitelný..

Japanese Pack
7 aut celkov? ve 12 verzích

- Mazda MX-5 2015
- Mazda MX-5 CUP
- Mazda RX-7 Spirit R + tuned version
- Toyota Supra MK IV + time attack and Drift version
- Toyota AE86 Trueno + tuned and Drift version
- Nissan 370Z NISMO
- Nissan GT-R R34 Skyline V-Spec

Mazda MX-5 2016 and MX-5 CUP
The Mazda MX-5 Miata is famous to be a highly capable racing platform; it is known as the best-selling roadster in the world, and some even claim that this model is the most road-raced car world-wide. Mazda seems to agree, so starting in 2016, there will be multiple Mazda Global MX-5 Cup series around the world, all using the same 4th-generation model.

Mazda RX-7 Spirit R
The third-generation RX-7, first launched in 1991, has a particularly distinctive exterior design. Its lightweight, compact and high-output rotary engine enables the driver to feel its superb driving pleasure. Epitomizing Mazda's spirit of sports cars, the RX-7 won popularity among customers since its 1978 launch. The production of the latest RX-7 model (FD-3S) came to an end in August 2002.
The Spirit R series is available in three models: the Type-A, a two-seater with a five-speed manual transmission; the Type-B, a four-seater with a five-speed manual transmission; and the Type-C, a four-seater with a four-speed automatic transmission. All three models are equipped with common interior and exterior features, such as BBS-manufactured 17-inch wheels, red brake calipers, and interior panels with a special soft coating, while each model shows off distinctive equipment to make a difference from the other. The Type-A Spirit R is a two-seater model fitted with Recaro-made exclusive red full bucket seats. These lightweight seats reduce the overall chassis weight of the vehicle by approximately 10 kg. Braking performance is enhanced through the use of large drilled ventilated disk brakes for all four wheels and high-rigidity stainless mesh brake hoses. The Type-A Spirit R model is the ultimate RX-7, boasting the most outstanding driving performance in its history.

Nissan 370Z NISMO 2016
Although it has now been 45 years since the arrival of the original 240Z, its influence remains strong in the sports car world and in the design of the current-generation 370Z Coupé. The iconic shape, formed by the combination of a short wheelbase, wide track, low centre of gravity and a fluid silhouette, is as instantly recognizable today as it was in 1970.
Even more than the racing-inspired aerodynamic body and driver-oriented cockpit-style interior, at its core the NISMO is all about performance. To that end, the 370Z NISMO includes a potent 350-horsepower 3.7-liter DOHC V6 engine with Variable Valve Event and Lift Control (VVEL).
The 370Z NISMO's enhanced engine power and acceleration is provided through the use of an exclusive H-configured exhaust system design and muffler tuning, along with optimized ECM (Engine Control Module) calibration, to help create 18 horsepower more than a standard 370Z. Torque is rated at 276 lb-ft.

Nissan GT-R R34 Skyline V-Spec
1999 saw the introduction of the new Skyline R34 GT-R, with a wealth of history behind it and an enviable reputation to live up to. A 'super-evolution' of the model it replaced, the R34 GT-R is more advanced in every respect. Its body is stiffer and its aerodynamics package is further refined, and the V-spec features front and rear carbon-fibre diffusers under the car, and dual-wing adjustable aerofoil on the boot lid. Among the many technical refinements under the bonnet are twin ceramic intercooled turbochargers, which effectively eliminate turbo lag. There is also more torque and better power delivery.
A six-speed Getrag transmission delivers the engine's output to the wheels. Improvements had been made to the ATTESA four-wheel drive system, which features E-TS, or Electronic Torque Split. This gives the driver the entertainment of a 100 percent rear-wheel drive car, together with the traction and safety of a 50:50 four-wheel drive system when conditions demand it. This is further backed up by 'intelligent' electronic limited-slip differential. Refinements to the Super HICAS rear-wheel steer system include an electronic yaw-rate Feedback Control System for even more precise control of the rear wheels in extreme situations.
Quicker turbo response was achieved through the use of new turbochargers. Power is fed through a new six-speed close ratio Getrag gearbox. The basic engine goes back some nine years and was first developed for racing applications. In racing specification the engine comfortably produces upwards of 507bhp.

Toyota AE86
The AE86 generation of the Toyota Sprinter Trueno is a small, lightweight coupe or hatchback introduced by Toyota in 1983. In classic Toyota code, the 'A' represents the engine that came in the car (4A series), 'E' represents the Corolla, '8' represents the fifth generation (E80 series), while '6' represents the variation within this generation.
Even after production of the car was discontinued in 1987, many privateer teams kept on racing the AE86, and it is still a popular choice today for rallying and club races.
Part of the continued appeal of the AE86 for motorsports is its rear-drive configuration, a feature not available in most new lightweight coupes.

Toyota Supra MK IV
In 1979, the Supra's 2.6-liter inline-six cylinder engine was the first Toyota production engine to be equipped with electronic fuel injection. The Supra was available with both manual and automatic transmission, and came standard with 4-wheel-independent suspension and 4-wheel disk brakes.
With the exception of minor styling updates, the next major change occurred in 1993, when the Supra entered the realm of supercars. Available in both turbo and non-turbo guise, the new Supra was a radical departure from Supras of old. Performance was now the name of the game, and many weight-saving measures were employed – Toyota went so far as to equip the vehicle with hollow carpet fibres and make the rear spoiler (optional on turbo models) hollow.
The Turbo model was hailed by all major magazines as a true world-beater. With 280hp, the vehicle was capable of 0-100 km/h sprints in under 5 seconds, and carried on to an electronically-limited top speed of 250 km/h. This was the highest level of performance, and the strongest commitment to performance, Toyota had ever placed in one vehicle.
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Old 16.7.2016   #124

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944

Red Pack
7 aut, 1 tra?

Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine. With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.
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Old 16.7.2016   #125

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SV (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added 3 different selectable penalties configurations for jump starts
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Added AI setup functionality. Save any setup with name AI_default and the AI will use this setup for the circuit.
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits
- Added active variable rear brake torque. Works in addition to the MGU-K recovery
- Added variable engine brake
- Added key/button commands for above ERS functions and profiles.
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
To race.ini then start AssettoCorsa.exe
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Old 17.7.2016   #126

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Reverted HideApps command key (CTRL+H)
- Fixed headlights auto-switch with foggy weather
- Levante brake disks, damage zones and seatbelts fixed
- F138 mirrors fixed
- Fixed ChatApp issue when TIME_TO_LOSE_FOCUS was defined
- Fixed a possible desync at multiplayer start
- Fixed potential divide by zero in ERS
- Tweaked skid sound pitch and volume for Maserati Levante
- Finetuned crossfade at high rpms for Ferrari SF15-T
- Shared Memory new members
- SPageFileStatic
- int hasDRS = 0;
- int hasERS = 0;
- int hasKERS = 0;
- float kersMaxJ = 0;
- int engineBrakeSettingsCount = 0;
- int ersPowerControllerCount = 0;
- SPageFilePhysics
- float performanceMeter = 0;
- int engineBrake = 0;
- int ersRecoveryLevel = 0;
- int ersPowerLevel = 0;
- int ersHeatCharging = 0;
- int ersIsCharging = 0;
- float kersCurrentKJ = 0;
- int drsAvailable = 0;
- int drsEnabled = 0;
- float brakeTemp[4];
- python new functions and members
- added new members to getCarState (see
- getCarEngineBrakeCount(carid)
- getCarPowerControllerCount(carid)
- Updated server plugin example to reflect protocol changes in ACSP_LAP_COMPLETED
- Fixed autoclutch cars not starting if clutch pedal is pressed down
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Old 17.7.2016   #127

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Fixed Oculus VR blurriness with PP on. Also fixed missing glare and godrays effects.
- Improved graphics smoothing for rigid bodies
- Improved SF15-T engine power delivery and gear ratios
- Fixed setup bugs in Maserati GranTurismo MC GT4
- Fixed wrong values in SF15-T Heave dampers
- Improved ERS simulation in McLaren P1
- Pit Box Indicator is visible only if player is in the pitline
- Fixed Race Position App when used on several game modes
- Shared Memory new members
- SPageFileStatic
- float trackSPlineLength = 0;
- wchar_t trackConfiguration[33];
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Old 17.7.2016   #128

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Fixed strut suspensions going full banana
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Old 21.7.2016   #129

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Fixed AI sometimes pitting at the last lap
- Heave springs are now using rod length from suspension if not in monoshock mode
- Improved AI at race starts
- Levante rim size fixed
- Huracan GT3 and ST pit light fixed
- now acServerManager manages drs_zones.ini files
- Removed dedicated VR driver eyes positions
- Fixed F138 and SF15-T wrong range of damper values in setup screen
- Fixed F138 and SF15-T main body angle of attack viualizzation in WINGS app (no differences in aero performance)
- Improved ERS for McLaren P1, now with 2 profiles, race and charging.
- Nissan GT-R Nismo now uses automatic clutch
- Fixed tyre smoke remaining visible after remote car disconnected
- DRS now automatically closes when outside of DRS zone
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Old 29.7.2016   #130

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- fixed pit timing for BMW M3 GT2
- fixed encoding issues in some json files
- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"
- fixed Steam achievement "You should be driving the real Formula Abarth! Poleman!"
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Old 29.8.2016   #131

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments
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Old 29.8.2016   #132

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944

The Tripl3 Pack
3 auta


Ferrari FXXK
Ferrari 488 GTB
Praga R1

Last edited by Pablo; 29.8.2016 at 11:30.
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Old 30.8.2016   #133

Join Date: 28.11.2004
Location: Jablonec n. N.
Posts: 2 944


- Launcher: reverted to pre-50 version of CEF for Vista compatibility
- Launcher default theme: various fixes for tags (sorting, case sensitivity, cases where main car and upgraded car shared the same tag)
- Added DRS signal in 488 GTB dashboard
- Corrected inverted rear diffuser animation on 488 GTB
- Launcher default theme: do not check for video resolution discrepancies in windowed mode
- Tweaks on shadows bias, reintroduced last cascade fade in (reduce popup of distant objects)
- Modding: Added INVERTED key in ANIMATION_ section (wing_animations.ini) to invert the animation
- Corrected steer brake on McLaren MP4 12C and McLaren P1
- Fixed some drift cars UI tags to allow an easier filtering
- Fixed lap validity reset on open tracks (see Nordschleife Touristenfahrten)
- Fixed 488 GT3's digital performance meter
- Tweaked Aventador SV exterior volume
- Tweaked Praga R1 interior volume
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