13.5.2008 | #121 |
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Posli odkaz na jediny srovnani, kde je jeden Cell (znovu podotykam, ze v PS3 jich je 7 [jader v jednom]) min vypocetne vykonej nez jakejkoliv soucasnej Intel/Amd procesor na architekture PC. BTW paralelizace problemu je nekdy snadna, nekdy slozita, nekdy nemozna... Zalezi proste na konkretni uloze.
Last edited by Kada; 13.5.2008 at 18:09. |
13.5.2008 | #122 |
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konzoly uz odjakziva mali a vzdy budu mat oproti PC vyhodu v tom, ze vyrobca bude produkt optimalizovat vzdy len na jeden hardver, co sa pochopitelne odrazi v lepsom vyuziti hardveru a tym padom lepsich vysledkov
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13.5.2008 | #123 |
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no taky nezapominat na to ze ps/2/3 maji rozliseni asi tak 640*480 a jeste 25 (50 pulsnimku) snimku za sekundu.
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13.5.2008 | #124 |
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ps3 je hd ready (1080p) a framerate taky neni fixni. jak by taky mohl, kdyz se cela scena renderuje realtime s ruznou zatezi grafiky... konzole trpi uplne stejnymi vykyvy v fps jako pc, jen to vetsinou neni tak znat, protoze hry byvaji lepe optimalizovane pro hardware te konkretni konzole...
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13.5.2008 | #125 |
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nj tak kdyz na ps vetsinou nemuzes delat nic jinyho nez hrat tak se nedivim ze je tak vytechovany
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N?kte?í lidé tvrdí, že milují Severní smy?ku, bu? lžou, nebo tam nejeli dostate?n? rychle. 16 Jan Širl |
13.5.2008 | #126 |
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Dej tam dualboot s linuxem, pripoj mys, klavesnici a mas z toho celkem libive PC.
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15.5.2008 | #127 |
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rFactor - Autodrom Most
http://uk.youtube.com/watch?v=0Xn0Z0d5czE
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15.5.2008 | #128 | |
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Quote:
Nechci byt valecny stvac, ale neni ta obloha vykrdena z lfs?
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15.5.2008 | #129 |
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myslim ze ne, autor si to tam vsecko fotil sam...
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Do you FEEL THE SPEED?! Navštivte nás na www.zt-racing.com! Mé LFS World statistiky.
www.301.cz Robert '[ZT] Chaos' Kotlaba |
15.5.2008 | #130 |
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Tak to klobouk dolu. Moc pekna prace!
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15.5.2008 | #131 |
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jj, je to hodne vernej model, mam pocit ze mu to trvalo skoro 2 roky, nez to dotah do tyhle podoby...
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Do you FEEL THE SPEED?! Navštivte nás na www.zt-racing.com! Mé LFS World statistiky.
www.301.cz Robert '[ZT] Chaos' Kotlaba |
15.5.2008 | #132 |
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Jedna v?c je neum?t, druhá je ned?lat to Paralelizovat procesy "t? nau?í" (styl hození do vody, nau? se sám, jinak nedáš projekty ) v prváku na vysoké na informatice...
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15.5.2008 | #133 |
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V pripade her je problem ze vse potrebujes ve stejnou dobu. Proto vyvojari her pro PC umi vyuzit jen 2 jadra. Zatim. Pokud ti na nacasovani nezalezi ale potrebujes to rychle tak se vyuzije paralelizace.
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15.5.2008 | #134 | |
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Quote:
EDIT: a synchronizace program? taky není zas takový problém... I to nás nau?ili v prváku...
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Powerful Motorsport Team Opera for better browsing metal4ever, BLDC, last.fm Core2Duo T7500 2,2GHz, 2GB RAM, ATI mobility radeon HD2600 Last edited by zipper; 15.5.2008 at 17:58. |
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15.5.2008 | #135 |
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Jak to bylo doopravdy v irsku aneb muj crash v rbr.
HQ youtube EDIT: youtube pozdeji EDIT2: je to tam
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I used to live for speed. Now iRace. www.nfinityesports.eu Last edited by Agarash; 15.5.2008 at 23:52. |
15.5.2008 | #136 |
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youtube link je chybny
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24.5.2008 | #137 |
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GTA IV - Liberty City Obituaries
http://www.gametrailers.com/player/34412.html
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25.5.2008 | #138 |
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Proc mi to pripomina flatout2 a simulator cirkusaka?
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25.5.2008 | #139 |
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Me to spis pripominalo tu hru, kde jsi mel pandulaka, ktery stal na schodech. Nastavil jsi smer, silu a z tech schodu ho kopnul a pak se jen dival jak to krupe a jak naskauji body za zranene oblasti tela. Byla i verze s kamionem
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25.5.2008 | #140 |
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v GTA IV nebol pouzity ragdoll system panakov ako vo FlatOut. hladal som video, kde porovnavali ragdoll a tu novu techniku pouzitu v GTA IV, ale zatial som to nenasiel (neviem si spomenut ako sa to vola).
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