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Old 19.3.2015   #81
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Quote:
Originally Posted by Pablo View Post
- Launcher default theme (online): added option to filter out servers that contain unavailable content
- Launcher default theme: added option in Options > General to keep currently selected track conditions when changing game mode
HURA, ze ich to konecne napadlo. Tak isto by som bral filter na P Q R, lebo poslednu dobu uz nedokazem najst normalny pretek. Vsetko je bud P na nordschleife, alebo max. Q. Kde to je rozumne ako Q a R, tak je to vacsinou GT2+GT3 . Serverov dobludu, ale rozumne spocitam na 1 ruke
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Old 19.3.2015   #82
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O tom mi ani nemluv, už se n?jakou dobu p?emlouvám k sepsání n??eho na ofiko fórum, jestli jako ti zakladatelé server? jsou normální nebo ne. Kdyby to bylo GT2+3, tak by se to ješt? s p?iv?ením obou o?í dalo. Ale ono to je GTA+DTM+GTx+312T+hypercars+.. Od každého 1-2 auta. Jak se s tím dá závodit? Z celého AC se na publicu stává cruize nesmysl. Server? n?jak rozumn? nastavených (auta, která jdou k sob?) napo?ítáš na prstech a to to má ješt? n?kdo rozumný doma jako test, takže p?i 2 lidech ok, p?ipojí se jich 10 a ping 150+, takže konec.

Last edited by Pablo; 23.3.2015 at 16:29. Reason: oprava chyby
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Old 19.3.2015   #83
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Ak planujes posunut nejaky feedback na ofic. forum, tak v tomto mas moju podporu. Zreje zdielame rovnaky nazor, mozno by nebolo zle, ak by zalozenie serveru podliehalo nejakym pravidlam. Zamerne pisem pravidla, nie obmedzenia, pretoze tie pravidla by boli skor + ako obmedzenie, samozrejme v rozumnej miere.
Poslednu dobu zapnem AC, zobrazim server list, prelistujem zhora dole, prekliknem sa do practice, vyberiem si nejaky drift car, gumy zmenim na oblaky dymu a po hodine to s unavenymi rukami a potom na cele vypnem.
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Old 19.3.2015   #84
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Mne sa to tiez nepaci a obcas by som si rad zajazdil len tak, ale pravidla nemaju zmysel. Kazdy si za hru zaplatil a moze si spravit server aky chce. Tu pomoze len cas a ruka trhu. Ak budu taketo nezmyselne nastavene servery stale prazdne, tak ich majitelom snad dojde, ze to nie je spravny smer.
A na ofiko fore sa o tom napisalo uz velmi vela
Zatial je jedinou cestou organizovane zavodenie.
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Old 23.3.2015   #85
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Kazdy si za hru zaplatil a moze si spravit server aky chce. Tu pomoze len cas a ruka trhu.
Souhlas, já jsem ten p?vodní post nedopsal. Hlavním d?vodem, pro? jsem nikam nic nepsal je to, že to není jen o t?ch, kte?í servery zakládají, ale i o t?ch, kte?í na nich jezdí - oni vytvá?í poptávku. A ty P a Q "cruise" servery jsou dost ?asto plné. Zrovna tak lezou lidi na R, kde jsou od každého auta 2 kusy a je naprosto jasné, že se tam žádný rozumný závod odehrát nem?že. Sice na rozumn? nastaveném R serveru bývá plno ješt? v?tší, ale nelze nikoho nutit, aby sv?j cruise p?enastavil, když i tak na n?m má 15 lidí. Je otázka, jestli by lidi na rozumný R server šli, jestli nejsou na tom špatn? nastaveném jen z nouze, protože jiný pro jejich vybrané auto prost? není. A o tom m?l být práv? ten post na fóru. Jako p?íklad vezmu Alfu GTA. Napo?ítal jsem 65 server?, kde je obsažená, ale jen jeden (JEDEN!) kde je samotná, tj. nejsou k ní nesmysly jako GT3, 312T, Zonda, F40 atd atd. A ten jeden má jen 15 míst, takže pravd?podobn? n?kdo na slabší lince. Co si od toho nastavení slibuje t?ch 64 zbylých server?, nechápu.
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Old 23.3.2015   #86
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1.1.4

- Alfa Romeo GTA aero drag correction. Laptimes will be slower now.
- McLaren P1 is now simulating diffuser stall from front active aero that provokes dirty air
- LaFerrari is not simulating diffuser stall from front active aero that provokes dirty air
- Corrected instrument panel with more information on Alfa Romeo 155 Ti V6
- Corrected instrument panel for Pagani Zonda R
- Corrected instrument panel for McLaren P1
- Corrected instrument panel for KTM X-BOW R

Last edited by Pablo; 23.3.2015 at 16:54. Reason: p?ejmenovali 1.1.4beta na 1.1.4
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Old 23.3.2015   #87
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Quote:
Originally Posted by Pablo View Post
JackCY: nevím, taky jsem to nenašel
Nasel jsem az po 1.1.3. Pridali to na konec asetto_corsa.ini.

Jen me uz prestava bavit si obnovovat nastaveni ini souboru kdyz to s updaty premazou :/
Tak jdu opet s 1.1.4 spocitat hashe a zjistit ktere cfg soubory zmenili.

Quote:
Originally Posted by Pablo View Post
O tom mi ani nemluv, už se n?jakou dobu p?emlouvám k sepsání n??eho na ofiko fórum, jestli jako ti zakladatelé server? jsou normální nebo ne. Kdyby to bylo GT2+3, tak by se to ješt? s p?iv?ením obou o?í dalo. Ale ono to je GTA+DTM+GTx+312T+hypercars+.. Od každého 1-2 auta. Jak se s tím dá závodit? Z celého AC se na publicu stává cruize nesmysl. Server? n?jak rozumn? nastavených (auta, která jdou k sob?) napo?ítáš na prstech a to to má ješt? n?kdo rozumný doma jako test, takže p?i 2 lidech ok, p?ipojí se jich 10 a ping 150+, takže konec.
AC je hodne cruise. Lidi co chteji zavodit je minimum bohuzel a osobne se ani nedivim kdyz to ma tolik bugu jez zavod jednoduse zkazi. Malo jsem jich mel kde bych nejakou botu od AC neschytal. Na fun run je to ok, ale na neco serioznejsiho uz ne.

Na GACRUK jsme meli DTM, ala E30+190+155 a majitel zkousel muj navrh, ale moc lidi jsem tam nevidel tak to opet prepnul zpatky, preci jen je to jeho a tak si nastavi co chce jezdit ze? Kdyz je pusten Nord + mix s Q tak je naopak plno. Na GACRUK je blacklist, ta prisna pravidla o kraceni trate pres obruniky jsou asi pryc ale pokud to nekdo krati ala projedu Imola sikanu schvalne rovne, upomenu, chytime ho znova a jde kick+ban. Stejne tak velky ping, bud se odpoji sam nebo ho odpojime. Adminu tam par je, 4+, tak se tam vetsinou nekdo da najit. Bohuzel velky blacklist take znamena ze lidi co se tam pripoji je mene a lidi se vetsinou nechteji pripojovat na server kde je malo lidi a spise jdou tam kde je narvano. Mit pusten Nord s Q je vcelku jednodussi i na hlidani nez hlidat 10-15min zavody na normalnich tratich a neustale upozornovat a kickovat lidi za to ze je jezdi jak cunatka.

Na ALOOG se jezdi fun zavody 2x tydne. Vcera bylo docela plno, asi budou muset zvysit kapacitu. 1 auto, 1 trat, 1-2 kratsi zavody do 30min za vecer, predchazi P a Q. Uroven zalezi asi jak dane combo komu sedne a kdo prijde. Vcera to bylo konecne hodne vyrovnane i kdyz me auto hodne nesedelo, M235i plavaci skakaci s mekkymi dampery. Zlata GTA oproti tomu.

Kdyz jsem nejaky public server se zavody zkousel, casto tam neni blacklist, ani admin aby to procistil a lidi jezdi jak prasata. At uz je jedno auto nebo skupina podobnych aut, stejne z toho udelaji melu, nebo s rychlejsim vozem jezdi tailgate a narazi jen tak ze srandy do kufru. Deti bez mozku mi to prijde.

ALOOG ted rozjizdi se simjunkies GT3. Organizovani zavodu je spise o tom ze nekdo si sezene ci zaplati server a organizuje.
Provozovat public s pustenym zavodem, bud je prazdno, nebo je plno ale ne plno rozumnych lidi co umi jezdit ale spise plno lidi co nevi ani kde brzdit a jak auto ovladat. Pro nejake lepsi pojezdeni tak nezbyva nez si najit organizovane zavody. I v LFS tomu tak vetsinou bylo, pokud jsme se tedy nahodou nesesli na popularnim severu te doby ktery byl rozume adminovan.

Nemci maji take spoustu ne tak spatne nastavenych serveru, schwarzbierbude, ale narvano tam vzdy neni, v chatu je to nemcina. Zavody take poradaji ale zadny jsem asi zatim nejel. Edit: prave maji pustene GTA, a na jinem DTM. Bohuzel je na GTA 1 clovek a na DTM 2. Servery maji take heslo a kdo je liny tak se nezaregistruje/heslo si nezjisti. Na serverech se jezdi lepe ale je tam mene lidi.

Omezovani serveru je blbost. Pokud nekdo chce server jiny, tak si ho hold musi bud najit nebo sam vytvorit a ostatni lidi prilakat.

Lepsi filtrovani serveru by se samozrejme hodilo. I kdyz vetsinou hledam: GACR, ALOOG, GenR, TAM, primo servery kde uz jsem drive jezdil.
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Last edited by JackCY; 23.3.2015 at 20:37.
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Old 15.4.2015   #88
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1.1.5

- Changed BMW M235i Racing fuel tank capacity to 85l
- Changed graphical size of front tyres of Lotus Evora S
- fixed difficulty level on Special Events
- weather light normalization
- Updated FMod to 1.05.14 - probably you need to rebuild your banks
- New Fmod SDK project, please read the provided txt in the project folder
- New LaFerrari sound set
- Improved stereo image
- Fixed sound displacement for 4.1 speakers configuration
- Fixed abnormal pan settings for 458 Italia samples
- Corrected typos on LaFerrari tyres and adjustments on vehicle balance
- Corrected typos on Nissan GT-R GT3 tyres
- Added dampers settings on BMW M235iRacing and Alfa Romeo 155 Ti V6
- Adjusted McLaren F1 GTR bonnet camera inclination
- McLaren P1 now has an active aero brake rear wing as per McLaren latest software update.
- Fixed rear left brake caliper on BMW M3 E92
- Fixed center rear mirror on Lotus Evora S
- BMW 1M lights fixed
- Fixed setup toe alignement bugs for Lotus Elise SC S1,S2
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Old 27.4.2015   #89
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1.1.6

- Fixed no collision bug between first 2 cars in the server list
- Fixed TCP connection getting dropped for timeout
- Fixed Pagani Huayra rear wings animation bug, wrongly connected to the animated suspensions on the last update. Physics unchanged and unaffected
- Updated suspension on LaFerrari, missed on last updated due to time constrains
- Fixed server output for "LAP WITH CUTS"
- Fixed KERS not recharging when car is reset
- Telemetry speed graph is now autoadjusted for max speed
- Fixed animations running at wrong speed during replays
- Fixed CPU time in render stats with negative numbers on PC with timer drifting
- Fixed pitstop automatic controller not pressing the clutch and sometimes leaving the car moving away
- Fixed Essential and RacePosition app wrong values in replay mode
- Fixed Leaderboard in online races
- Added flags, penalties, kers to the shared memory
- Fixed wrong tyre temperature value in the car setup screen
- Fixed crash if a non existent PP effect is selected
- Fixed problem with TAB leaderboard on change session
- Removed invalidation message from drift and time attack modes
- Change camera button can now be assigned properly to another key
- Fixed penalties on time attack
- Fixed bad rear pressure slider placement on Lotus 2-11 setup
- Default launcher theme: skip YouTube device support message
- Ferrari F40 S3 brake bias adjustments in setup
- Mclaren F1 GTR front left Toe-in setup slider value fixed
- Added Fuel pressure (shows fuel quantity) to BMW M3 E30 DTM and Group A
- Fuel indicator working for Alfa Romeo GTA, Lotus 2-11, Lotus Elise SC, Lotus Exige 240, Lotus Exige Scura, Lotus Exige S & Roadster & V6cup, Lotus Evora S & GTE & GTE Carbon, Mercedes SLS, McLaren MP4 12C, Pagani Huayra
- Corrected fuel indicator scale for BMW M235iR, McLaren P1, Shelby Cobra
- Working LCD screens for Mercedes 190 DTM EVO 2, Mercedes C9 LM.

Last edited by aspect; 27.4.2015 at 20:26.
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Old 1.8.2015   #90
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Assetto Corsa update 1.2 + Bonus Pack

- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore

Last edited by Pablo; 1.8.2015 at 18:30.
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Old 1.8.2015   #91
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1.2.1

- Reduced Nissan GTR Nismo low speed oddities
- Nissan GT-R Nismo corrected typo bugs from suspension alignment.
- Nissan GT-R Nismo different damper settings.
- Fixed some skin names who were shown as "0 name"
- Renamed Audi sport quattro red skin to behave as default skin.
- Fixed "Touring cars battle" special event who was not shown in the list
- Fixed F40 door sound in showroom (both variants)
- Fixed AI choosing to go back to pit on last lap if running out of fuel
- Server forced virtual mirror off is now ignored when Oculus is used
- Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias.
- Fixed Zandvoort track map.
- Fixed Road Temperature generation in acServerManager

Last edited by Pablo; 30.9.2015 at 01:02.
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Old 5.8.2015   #92
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1.2.2

- Fixed acd files reading wrong values creating problems with 4WD (possibly other cars)
- Corrected Nissan GT-R Nismo fuel tank capacity
- Corrected Nissan GT-R Nismo auto clutch assist engadgement
- Corrected Nissan GT-R Nismo weight figure on Interface spech data description (does not affect physics)
- Corrected Nissan GT-R Nismo skins' names.
- Added skin template for Audi Sport quattro
- Improved Audi Sport quattro skins
- Fixed Alfa Giulietta argento skin
- Fixed BMW Z4 red skin
- Corrected low fuel consumption for Lamborghini Miura, adjusted for the rest of the bonus pack cars
- Corrected Audi Sport quattro S1 turbo pressure dial
- Added DAMPER_MIN_LEVEL in assetto_corsa.ini to allow for some residual FF damping once the car is moving (default is 0)
- Small tweak to relaxation length variation vs tyre load
- Corrected Abarth 500 and S1 semislicks tyre heating and small corrections in alignment and bumpstops
- Fixed ghost car
- Corrected Alfa Romeo 155 DTM setup antiroll bar missing, plus some minor adjustments in suspension geometry and differentials
- Added ksBrakeDisc shader to allow modders to implement glowing brakes
- Removed log messages for Python function "getTexture" because some python app dev thought: "Hey, what a nice function! I will call it every frame instead of caching the result" resulting in >60mb logs and stuttering and 10 years less in the life expectance of the AC support guys

---

Quote:
- Fixed acd files reading wrong values creating problems with 4WD (possibly other cars)
Coz opet zmenilo chovani AWD aut oproti 1.2.1, mene zataci, mene klouze zadni naprava. Hodne poznat s GT-R ktere predtim tancovalo ale take o neco lepe zatacelo.
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Old 10.8.2015   #93
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1.2.3

- Added MAX_BALLAST_KG to server_cfg.ini (defaults to 100Kg if the value is not there)
- 4WD cars now behave better at very low speed
- New ABS code won't allow individual wheel braking and improves stability and directionality
- Fixed clutch remaining unlocked at high speeds in some occasions generating engine "stutters"
- Fixed tyre blankets not working in HotLap and other oddities
- Nissan GT-R new central active diff logic
- Corrected camber sensitivity values for all tyres
- Corrected brake balance for some cars that had heavy oversteering problems under braking
- Various memory optimizations to allow more cars to be used
- Fixed FPS cap to allow precise FPS selection. Please reset your values from the launcher
- Fixed Alfa Romeo 155 autoclutch range for 1st gear starts
- Tweaked tyres skid pitch, especially for race cars with slicks
- acServerManager : added "Create Manager Package" to use this tool on remote machines
- acServerManager : some performance improvements
- acServerManager : added "External Server" to run multiple servers on the same PC.
- acServerManager : weather settings are no more limited to 3


UDP PLUGIN CHANGES
- Added ACSP_VERSION both as command and as incoming message
- ACSP_NEW_SESSION has now a brother ACSP_SESSION_INFO and new format
- New ACSP_CHAT message
- New ACSP_CLIENT_LOADED message
- New ACSP_GET_SESSION_INFO command
- New ACSP_SET_SESSION_INFO command
- New ACSP_ERROR message
- New ACSP_KICK_USER command

---

ABS, konecne!
brake balance, spis jsem pridaval o 1% vice dozadu nez ze by byl problem s pretacenim diky zablokovani zadnich kol
opet, kompletni zasah do fyziky... :/
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Last edited by Pablo; 30.9.2015 at 01:03.
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Old 14.8.2015   #94
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1.2.4

- Fixed Mercedes SLS GT3 Hard Tyre short name
- Fixed high resolution timer disable notification filling the log
- Improved ABS, cars will now have correct braking distances while braking on a straight line.
- Changed all electronics.ini files with updated frequencies for ABS and TC for all cars.
We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC
- Changed brakes.ini for various cars to improve braking.
- Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge
- Corrected Mercedes Benz 190E DTM steer rod ackerman geometry
- Adjusted Steer ratio on Lotus Exos and Exos S1
- 3D driver preload animation starts earlier on 458 GT2
- Up to 27% more placebo effect
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Old 30.9.2015   #95
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1.2.5

- Fixed extremely high level of graining and blister at low speeds
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Old 8.10.2015   #96
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Assetto Corsa v1.3 + Dreampack 2

Track
Circuit of Catalunya – GP / MOTO GP version
Racing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003


Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovi? Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWD


More info:
http://www.assettocorsa.net/forum/in...ailable.27206/
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Old 10.10.2015   #97
Pablo
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1.3 changelog:

- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
- Added support for DRS zones
- acServer is now stressing much less Go' GC and should offer more stable performances
- Added FORCE_TGT to force low res timer in assetto_corsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "/" in setup screen
- Fixed acServer unable to read ini values with a "=" character (ex AUTH)
- Fixed driver name displayer not obeying to saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
- Added grain and blister readings in the setup info screen
- Added downshift protection to gearboxes
- Lap count is now reported using 16bit unsigned integer to server plugins
- Now using triple buffer when vsync is on to reduce latency
- Exposure settings are now persistent
- Fixed audio clicks on surface events
- Tyre flat spots are now taking into account tyre softness
- Windscreens now receive shadows
- ksEditor: now it uses the same ingame engine.
- ksEditor: added project menagement
- ksEditor: added user personalizations
- ksEditor: added floating windows and layout system
- ksEditor: added Weather and PPfilter loader
- ksEditor: added recent files/project management
- ksEditor: added node filter in scene panel
- ksEditor: added Material by Texture in Materials panel
- ksEditor: added scene icons and side function buttons
- ksEditor: added texture detail on Material panel
- ksEditor: added Texture Review windows in Utilities
- ksEditor: fixed reload texture function
- ksEditor: now the default CultureInfo is en-US (number format, ect)
- ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
- ksEditor: added Dashboard tab
- acServerManager: removed some upper limits on parameters
- acServerManager: preset name/description is more clear
- acServerManager: added welcome message
- acServerManager: added qualify limit
- acServerManager: added fixed setup management
- acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
- Fixed driver textures on serveral cars
- Fixed circuit outline on track selection UI
- Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
- Removed background from Performance Delta App
- Redesigned and faster code for logging
- Tyre model V5 updated for all cars, except 7 still on V4 (backwards compatible)
- Fixed EDL wrong calculation order
- Updated values for cars with EDL systems
- EDL now available on front axis of AWD cars
- Updated NISSAN GT-R NISMO with front EDL system
- GT3 and GT2 cars updated aero stalling for front splitter and diffuser
- GT3 slight performance balancing
- New ABS thresholds for all cars
- New Wheel Offset simulation in suspensions.ini
- New rear active differentials
- New brake steer system for McLaren MP4 12C and McLaren P1
- New tyre heating modelling with separated surface and core temperatures
- New cool factor for tyre cooling relative to air speed.
- Fixed TC digital item showing 0 based index when multiple TC level are available
- Now showing Cold and Hot pressure readings in setup status
- Added "NA" for IMO temps reading when no set has been swapped out
- Added support for track dynamic objects
- It is now possible to join a server using admin passoword and be automatically granted admin rights
- Joining a server with admin password will override the session "closed" status
- Added "ban_id" admin command to ban a user and send straight to blacklist
- Remote cars in multiplayer now generate skidmarks
- Added tyre skids volume onset value in launcher
- Cars still on V4, soon to be updated
Ferrari 312T
Lamborghini Miura SV
Lotus 49
Lotus 98T
Lotus EXOS 125 (and S1)
Shelby Cobra 427.

Last edited by Pablo; 10.10.2015 at 01:09.
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Old 10.10.2015   #98
Pablo
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1.3.1

- Possible fix for DX 10.1 video cards crashing
- DLC2 - Improved lowpass filter for Audi R8 LMS Ultra exterior sound
- DLC2 - Fine tuned some coast crossfades for Lamborghini Huracan and Ford GT-40
- G27 leds now turn off when exiting the simulation
- Now includes correct Linux acServer
- Fixed Nissan GT-R NISMO front suspension to correct damage under full lock.
- Fixed Audi R8 LMS Ultra ABS level 7 value typo.
- Fixed GT40 rear camber setup value range mismatch.
- Fixed GT40 dampers setting numbering
- Fixed rear ride height evaluation only using left tyre pressure instead of both
- There was a problem with the shipment of the Ferrari 458 S3 trofeo tyres. We have now put them back in your pitbox setup choices.
- Fixed Tatuus F.Abarth rear wing CL and CD typos
- Added car model name to the "User Gain" Force Feedback message
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Old 12.10.2015   #99
Pablo
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1.3.2

- Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R
- Corrected SCG003 Fuel consumption
- Fixed Dual Core CPU crashing due to non properly initialized threading using "Timer
Process"
- Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays
- Fixed user force feedback capping the value to 100% on load
- Fixed volume balance (exterior) for some cars
- DX10.1 fixes are not also active for the ksEditor
- Possible fix for colored spectators using new camera facing rendering
- Performance improvement for camera facing spectators when reflections are active
- Fixed Lotus 98T AI tyre strategy (choosing qualify tyres even for tracks that are too long for those)
- Added DRS zones to Nordschleife
- Improved AI lines at Nordschleife
- Slight improvement in AI race craft
- Changed Led on Huracan GT3
- Fixed DLC2 cars lap limit on quick races
- replaced Lamborghini Logos
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Old 17.10.2015   #100
Pablo
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Join Date: 28.11.2004
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Posts: 2 944
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1.3.3

- Fixed wrong timing in brake disc glow effect
- Improved AI spline road sides at Spa
- AI spline sides now accept CSV with both "," or " " as delimiters
- Fixed tyre collision not using rims at super low tyre pressure
- Added downshift protection parameters to drivetrain.ini to allow individual car tune up
- Tuned up downshift protection (experimental) for the following cars
BMW Z4 GT3
Audi R8 LMS Ultra GT3
Glickenhaus SCG003
Lamborghini Huracan GT3
Nissan GT-R GT3
McLaren MP4 12C GT3
Mercedes SLS GT3
BMW M3 GT2
Ferrari 458 GT2
Corvette C7R
- Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ)
- Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND
- Set audio channels to 128 instead of 64 in audio.ini
- Added turbo boost information to shared memory
- Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure
- Fixed upshift audio sample not correctly triggered
- Fixed Ruf RT12R limiter audio clicks
- Minor EQ tweaks
- Rebalanced heat distribution as function of camber
- Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift
- Ford GT40 ui description added
- Ford GT40 corrected setup screen with proper values
- Ford GT40 adjustable engine limiter added
- Audi Quattro dash texture bug fixed
- Huracán GT3 light script fixed
- Huracán GT3 LEDs fixed
- Ford GT40 windscreen frame mesh bug fixed
- BMW M4 tyre 3D model fixed
- Nismo GTR glass transparency issue fixed
- Nismo GTR digital instruments not being visible fixed
- BMW M4 dash lights being inverted fixed
- Audi R8 window transparency issue fixed
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