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Old 22.10.2014   #61
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1.0.4 RC
- Fixed server not properly freeing slots leading to many "no slot available" messages
- known issue: engine sound missing when session starts (camera rotates around the car)
- fixed interior engine sound went muffled in the previous update
- fixed digital clicks coming from AI during fast coast/load transitions
- fixed sound clipping (tuned compressor when many cars are involved)
- fixed opponents distance attenuation
- fixed positional sounds for skids
- improved overall volume balance
- fixed some bodywork samples playing when still
- fixed some sample loops
- improved engine spatial position depending of real car engine position
- improved LaFerrari low freq for interior sounds


1.0.5 RC
- fixed acServerLaunchers not serializing Tyre Blankets option
- Fixed "Force On" ABS and TC settings not working as expected
- (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
- Fixed server not sending the right JSON and not showing up properly in LAN
- Fixed some problems with showroom rendering
- Time Attack : time stops while in pause
- Fixed engine sound missing when session starts (camera rotates around the car)

Last edited by Pablo; 30.10.2014 at 13:32.
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Old 30.10.2014   #62
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1.0.6 RC
- Launcher default theme: fix for opponent skin selection method
- Launcher default theme: fix for special event opponent level
- updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
- fixed missing backfires for some cars
- optimized FMod thread occupancy
- Lotus 98T qualifying turbo and engine rev damage balancing
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Old 5.11.2014   #63
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1.0.7 RC
- Updated FMOD project (SDK\Audio folder)
- Fixed Fmod error handle caused huge log file (and stuttering in some cases)
- Improved overall volume balance
- Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
- Optimized average number of channels used in FMod with many opponents
- Balance adjustments on BMW Z4 GT3 performance
- Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
- Mercedes SLS GT3 Traction Control and ABS levels corrections
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Old 5.11.2014   #64
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1.0.8 RC
- Audio hotfix
- Fixed career intro issue
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Old 7.11.2014   #65
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1.0.9 RC
- Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
- Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
- improved distance attenuation for opponents
- fixed skid volume

1.0.10 RC
- Fixed excessive logging coming from mods accessing textures
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- fix for FPS drops in multiplayer due to audio
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- fixed wind volume for both stereo and surround configurations (default value: 0.7)
- improved positional sound for surfaces
- overall volume balance

Last edited by Pablo; 19.12.2014 at 13:58.
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Old 19.12.2014   #66
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Assetto Corsa 1.0 is out now!
Changelog:

Ver 1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients

- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player


- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth
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Last edited by Pablo; 19.12.2014 at 14:03.
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Old 24.12.2014   #67
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Changelog v1.0.1

- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret blinking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode

https://www.youtube.com/watch?v=U6kwcXoPwMo
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File Type: jpg 10848754_1034797849879866_4871362784988654320_o.jpg‎ (111.3 KB, 11 views)
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Last edited by Pablo; 24.12.2014 at 13:23. Reason: malá gr. úprava
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Old 19.1.2015   #68
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1.0.2

- Fixed wrong impact speed calculation for car to car contact resulting in too much damage
- Fixed possible wrong grain calculations when tyre has no load
- Fixed car bottom not colliding with road
- Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra
- Fixed wrong camber for remote cars on multiplayer
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Old 4.2.2015   #69
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Oznamene detaily pre AC 1.1:
http://www.assettocorsa.net/assetto-...eam-pack-news/
- vylepsena grafika
- vylepsena AI
- moznost zmeny pocasia - slnecno, zamracene, hmla
- vlajky
- 4x dlhsi replay za cenu nizsej kvality
Vydanie potvrdene spolu s dream packom na Q1 2015
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Old 8.2.2015   #70
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1.0.3
- Switched to a different timer to avoid time drift with software overclock caused by Windows or Motherboard drivers bugs

1.0.4
- Fixed some stuttering
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Old 24.2.2015   #71
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1.1 beta1 - po n?kolika desítkách minut stažena

- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.12
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset

Last edited by Pablo; 24.2.2015 at 20:17.
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Old 24.2.2015   #72
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Verze 1.1 beta1 byla stažena a nahradila jí verze 1.0.5
Alespo? se z popisu zm?n dá kouknout, co nás brzo ?eká.

1.0.5
- Fixed empty resolution list

Last edited by Pablo; 24.2.2015 at 20:18.
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Old 27.2.2015   #73
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1.0.5b
- Steam cleanup
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Old 4.3.2015   #74
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Dreampack 1 pre-order 9.99 €
Steam store: http://store.steampowered.com/app/347990
Info: http://www.assettocorsa.net/dreampack1/
https://www.youtube.com/watch?v=_a98ukR9RPM
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Last edited by GothaR; 4.3.2015 at 18:43.
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Old 4.3.2015   #75
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Dream Pack 1 trochu podrobn?ji:

Plánované datum vydání 11.3.2015, do té doby 33% sleva (9,99 Eur), poté 14,99 Eur

TRAT?

Nürburgring-Nordschleife ve 3 konfiguracích:
- Nordschleife (v této "konfiguraci" obvykle testují automobilky)
- Endurance (Nordschleife+GP track)
- Touristenfahrten (návšt?vnická se startem na parkovišti, bude m??it ?as v A->B módu, takže p?edpokládám BTG

AUTA

Aby bylo možné p?idat n?která z aut, bylo pot?eba implementovat nové vlastnosti. Tyto vlastnosti engine budou dostupné v AC v1.1 i lidem bez dreampacku a všem moder?m

- Alfa Romeo GTA 1966 (rear live axle)
- Alfa Romeo 155 Ti V6 1993 (4 wheel drive system with 3 differentials)
- Mercedes-Benz C9 LM (high downforce and top speed)
- McLaren P1 (active aero and hybrid systems)
- Nissan GT-R Nismo 2014 GT3
- Corvette C7R GTE
- McLaren F1 GTR
- Mercedes Benz 190E 2.5-16 EVO II (soupe? pro BMW M3 E30 Gr.A)
- BMW M235i Racing
- Alfa Romeo 4C

Last edited by Pablo; 4.3.2015 at 23:09.
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Old 11.3.2015   #76
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verze 1.1

- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Updated Fmod SDK project (minor envelopment improvements)
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Improved sound dynamics for Corvette C7R and BMW m235i Racing
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset

Last edited by Pablo; 11.3.2015 at 19:42.
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Old 13.3.2015   #77
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1.1.1

- Launcher: new option in Options > General to ignore Windows' display scaling
- Launcher: launcher will now reset to default theme on version change
- Launcher: potential fix for rare crash on exit
- Launcher default theme: further additions to the handling of missing/problematic mod content
- Added Visual Studio DLLs
- Now correctly set replay speed for replay files recorded with older versions of AC
- improved exterior m235i backfire envelopment
- Corrected C9 numbers on skin
- Corrected Alfa GTA tyres naming
- Custom post processes are now correctly located by the launcher in Documents/Assetto Corsa/cfg/ppfilters
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Old 16.3.2015   #78
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1.1.2

- Fixed lap time detection system missing first laps
- Improved Physics Time Occupancy % (PHY) in Render Stat Form
- Improved overlay leaderboard to show millisecond accuracy gaps for Qual and Practice session and "PIT" indicator for pitted cars
- Fixed McLaren P1 wing always down in multiplayer
- Fixed cars not locked in pits when not starting after a multiplayer session was restarted
- Added option to suppress log in assetto_corsa.ini
- Fixed replay timestamps on the timeline
- Fixed useless yellow flags on race start
- Fixed getTrackConfig Python API returning wrong string
- Launcher: added forced exit timer on shutdown
- Launcher: added more details in content loading errors
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Old 17.3.2015   #79
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Quote:
Originally Posted by Pablo View Post
- Added option to suppress log in assetto_corsa.ini
O jake nastaveni jde?
Mam defaulne toto:
Quote:
[DEBUG]
MULTI_LOG=0
PHYSICS_TIME_SCALE=1
A nevidim nic kde bych log vypnul.
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Old 19.3.2015   #80
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JackCY: nevím, taky jsem to nenašel


1.1.3

- Launcher default theme (online): added option to filter out servers that contain unavailable content
- Launcher default theme (online): fixed sorting after a refresh issue
- Launcher default theme: added option in Options > General to keep currently selected track conditions when changing game mode
- Launcher: various stability fixes
- Fixed some audio crash on unexpected values
- Fixed C9 exterior backfires
- Fixed C9 exterior attenuation distance
- In game telemetry now works properly with track-config scenario
- HDR app now correctly disable saving button for KS cars onboard exposure
- New Fmod SDK project (added gear_grind and horn events)

Last edited by Pablo; 23.3.2015 at 16:28. Reason: dopln?n 2. bod, d?íve v changelogu nebyl
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