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Old 3.8.2005   #21
Felix
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Originally Posted by Chaos
ja do toho sice nevidim, ale proc se nezeptate Ian.H jak dava ty skiny na auta? pochybuju ze se s dovolenim sral (jak popisujete) s kazdym tim skinem na ty obrazky co je prezentuji...
podle me se sral ... protoze ty skiny nejsou uplne presne namapovany podle modelu ... takze aby to k necemu vypadalo tak musel upravit mapovani modelu ... ale upravi si model a pak na nej muze dat jakoukoli texturu a je to v poho ...
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Old 3.8.2005   #22
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Quote:
Originally Posted by Chaos
ja do toho sice nevidim, ale proc se nezeptate Ian.H jak dava ty skiny na auta? pochybuju ze se s dovolenim sral (jak popisujete) s kazdym tim skinem na ty obrazky co je prezentuji...
podle me se sral ... protoze ty skiny nejsou uplne presne namapovany podle modelu ... takze aby to k necemu vypadalo tak musel upravit mapovani modelu ... ale upravi si model a pak na nej muze dat jakoukoli texturu a je to v poho ...
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Old 3.8.2005   #23
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Originally Posted by DoN
pablo>ja nevim, jak jsou presne udelane ty sceny, ale teoreticky by to mohlo byt celkem jednoduche vyrenderovat...jen se trochu seznamit s interface, abys vedel kde se dava skin atd....

a radiosity shadow lze videt na tomto obrazku http://66.98.226.14:65080/radiosity.jpg (mimochodem, to je taky z lfs vieweru) ....je to ten tmavsi stin...si vsimni doopravdy, kdyz je zamraceno, tak sice nevidis klasicky stin od auta (ten ktery ma "tvar" toho auta), ale vidis pod nim jen tmavy flek.
skusim se zeptat jednoho znemyho kterej dela tak trosku do her (mafia) jak se tenhleten styl stinovani dela :up:
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Old 3.8.2005   #24
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mno jak asi, das rozmazany obdelnik pod auto na tom neni nic tezkeho.....horsi je to vychytat tak, aby ten stin zmizl/se deformoval kdyz auto vyleti do vzduchu/jede po 2 kolech
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Old 3.8.2005   #25
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mno jak asi, das rozmazany obdelnik pod auto na tom neni nic tezkeho.....horsi je to vychytat tak, aby ten stin zmizl/se deformoval kdyz auto vyleti do vzduchu/jede po 2 kolech
no podle me ten stin vytvari engine hry podle dopadu svetla (ne v LFS) takze potom odpadava problem s deformaci ... (podle me)
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Old 3.8.2005   #26
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Quote:
Originally Posted by Felix
no podle me ten stin vytvari engine hry podle dopadu svetla (ne v LFS) takze potom odpadava problem s deformaci ... (podle me)
to co popisujes je realtime stinovani a to lfs ani omylem neumi
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Old 3.8.2005   #27
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Quote:
Originally Posted by Felix
no podle me ten stin vytvari engine hry podle dopadu svetla (ne v LFS) takze potom odpadava problem s deformaci ... (podle me)
to co popisujes je realtime stinovani a to lfs ani omylem neumi
..... dit sem psal ze ne v LFS
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Old 3.8.2005   #28
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Originally Posted by Felix
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Originally Posted by jet
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Originally Posted by Felix
no podle me ten stin vytvari engine hry podle dopadu svetla (ne v LFS) takze potom odpadava problem s deformaci ... (podle me)
to co popisujes je realtime stinovani a to lfs ani omylem neumi
..... dit sem psal ze ne v LFS
no tak kde? jaky engine hry? si trochu protirecis
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Old 3.8.2005   #29
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Quote:
Originally Posted by Chaos
ja do toho sice nevidim, ale proc se nezeptate Ian.H jak dava ty skiny na auta? pochybuju ze se s dovolenim sral (jak popisujete) s kazdym tim skinem na ty obrazky co je prezentuji...
Protoze od toho jsou ty skinnerz fora kde jsou navody a sceny atd aby Iana a ostatni kazdej neotravoval individualne.
Jak se to dela se tedy teoreticky vi, ale tenhle thread je o tom jestli to nekdo zkousel i prakticky, s jakymi vysledky a s jakymi problemy..
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Old 3.8.2005   #30
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Originally Posted by Felix
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Originally Posted by jet
Quote:
Originally Posted by Felix
no podle me ten stin vytvari engine hry podle dopadu svetla (ne v LFS) takze potom odpadava problem s deformaci ... (podle me)
to co popisujes je realtime stinovani a to lfs ani omylem neumi
..... dit sem psal ze ne v LFS
no tak kde? jaky engine hry? si trochu protirecis
nerek bych ... psal sem ze stin vytvari engine ve hre ( ale ne v LFS) ...
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Old 3.8.2005   #31
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Tak po skouknuti tech nekolika obrazku se ve me probudil duch z Amigy a rek jsem si, z se na to taky podivam.

Prevod objektu pro muj oblibeny LW jsem zamitnul, kdyz jsou pro 3dsmax hotovy sceny...

Stahnu tedy trial 3dsmax(e) a zjistuji, ze bojuju se spustenim schazi nekolik knihoven a po dodani se ten soft stejne nepusti... grrrr

[Error "Entry Point Not Found" - ...could not be located in the dynamic link library AcGe16dkll.]
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Old 3.8.2005   #32
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to mi taky delalo a ani nevim jak jsem to vyresil....snad 100x reinstall, 100x prepsat tu knihovnu atd...proste to z niceho nic zaclo fungovat
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Old 3.8.2005   #33
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tak abychom se tu nehadali co je co ... hodim sem jeden muj render.. je to nic moc.. vlastni model.. jeste to neni hotovy... ale uz na to fakt nemam naladu, ztravil jsem u toho 2 mesice... a jsou nejaky veci, se kterejma si nevim rady, takze jsem to odlozil... tahle scena je renderovana pomoci V-ray, se zapnutejma funkcema: Radiosity, Global Illumination, Global Caustics a stin je V-ray Area Shadow... vsimnete si, ze stine neni vsude stejnej ... a ma i jinou barvu podle toho od ceho se odrazi...

a jeste jeden takovej nepovedenej pokus o hdri mapovani

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Old 3.8.2005   #34
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Quote:
Originally Posted by Felix
to revEn: ten LOD nebo jak to rikas ... heh o tom vubec nevim ...
ale podle me ty hotovy sceny nejsou nic moc ... neni nad svoji praci ... a hlavne podle me ty sceny nejsou tak kvalitni jako by sme potrebovali ...
HSDS modifier se pouziva kdyz delas modely do her... udels high poly model.... a pak jenom stahnes lod tenhle model z lfs ma v sobe zakodovany HSDS mapy... jak jinak by se taky snizoval lod v lfs, ze? a standartne je na 0.5 staci ho dat na 1 a mas z toho full poly model, tak jak ho vyvojari vymodelovali
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Old 3.8.2005   #35
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pridam jednu praci (ne moji) - bohuzel ne murci ale alespon lambo

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Old 3.8.2005   #36
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Quote:
Originally Posted by DoN
to mi taky delalo a ani nevim jak jsem to vyresil....snad 100x reinstall, 100x prepsat tu knihovnu atd...proste to z niceho nic zaclo fungovat
OK, na strankach o 3dsmax to taky zminujou, tak tomu dam sanci a x x to reinstalnu

[jako u produktu za xxx tacu fakt super ]
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Old 4.8.2005   #37
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Old 4.8.2005   #38
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Tak jsem pokrocil, 3dsmax uz jde spustit (rucne jsem musel nektere *.dll vykopirovat z instalace).

Ted, ale vaznu se svoji znalosti anglictiny a nejsem schopnej dat autu svoji texturu...
Na foru "Master Skinnerz" jsou i nejaky pic, ale ja si stejne nevim rady...

Muze se nekdo pls objetovat a poradit? Diik...
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Old 4.8.2005   #39
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Tak nakonec japonec! Tady je ma prvni ukazka.

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Old 4.8.2005   #40
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Quote:
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Tady je ma prvni ukazka.
:bow: tak mame prukopnika, skvely (teda novodobeho, nerad bych zapomel na DoNa)
nemohl by jsi dat obr. v max velikosti co zatim jde, tohle je takovej mikrob ale i tak vypada pekne!

a potom jestli by nesel pro nas 3d nooby nejaky co nejjednodussi navod, ja se k tomu dostanu az o vikendu tak at netapu na stejnych mistech co ty, diky

Quote:
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... hodim sem jeden muj render.. je to nic moc.. vlastni model..
kay: "nic moc" bych to zrovna nenazval, dovedu si predstavit ty prace, parada..
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