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Old 25.4.2006   #1
Nitemare
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nainstaloval sem si cedegu, konkretne cedega-5.0.1-1.i386.rpm, a pokousim se pres ni pustit lfs...
vyhodi mi to tohle:
Code:
[Nitemare@nitemare LFS_S2_ALPHA_Q]$ cedega LFS.exe
Traceback (most recent call last):
  File "/usr/lib/transgaming_cedega/Point2Play_gui.py", line 2583, in ?
    config_file_to_use = str("cedega_" + Point2Play_ref.default_winex)
TypeError: cannot concatenate 'str' and 'NoneType' objects
...coz hadam ze bude zpusobeny tim ze tam chybi nejakej konfiguracni soubor... ale kdyz otevru ten grafickej klient, jediny co tam muzu delat je prihlasit se menem a heslem na Transgamer Account, kterej samozrejme nemam...

...co s tim?

edit: aha, zjistil sem ze ta cedega ma verejny CVS kde se daji zadarmo stahnout nektery zdrojaky... nemate to nekdo uz zkompilovany a funkcni?

jo dalsi vec, sezenu nekde ovladace na momo racing pro linux? neni to nutnost, protoze to LFS potrebuju pustit jen kvuli testovani InSimu, ale hodilo by se to...
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Old 25.4.2006   #2
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Quote:
Originally Posted by Nitemare
..coz hadam ze bude zpusobeny tim ze tam chybi nejakej konfiguracni soubor... ale kdyz otevru ten grafickej klient, jediny co tam muzu delat je prihlasit se menem a heslem na Transgamer Account, kterej samozrejme nemam...
Cedega je komercni, nainstaluj wine.
Quote:
Originally Posted by Nitemare
edit: aha, zjistil sem ze ta cedega ma verejny CVS kde se daji zadarmo stahnout nektery zdrojaky... nemate to nekdo uz zkompilovany a funkcni?
De o to, ze nekery veci v cedega nejsou free (binarni hacky, nektery D3D veci). Nikdy mi to po zkompilovani moc nefachalo, doporucuju posledni verzi wine
Quote:
Originally Posted by Nitemare
jo dalsi vec, sezenu nekde ovladace na momo racing pro linux? neni to nutnost, protoze to LFS potrebuju pustit jen kvuli testovani InSimu, ale hodilo by se to...
Volant MOMO Racing v linuxu facha, nefacha force feedback. Je to zalezitost jadra. Potrebujes mit zavedeny moduly usb_hid, evdev, a joystick. Ale tva fedora by mela mit nainstalovanej nejakej hotplug manager, takze staci volant jen zatrcit do usb a melo by to fachat. Nainstaluj program jstest. Standardne po zapojeni volantu by se ti melo objevit zarizeni /dev/input/js0.
Code:
jstest /dev/input/js0
pak hybej volantem a mackej tlacitka a neco by se melo dit. Aby volant fachal i v lfs musis udelat link:
Code:
ln -s /dev/input/js0 /dev/js0
Proste zapomen na cedegu (nebo si ji kup, 5 liber neni tolik), instalni wine (lfs jede vyborne, nepujde menit rozliseni, pouzije se aktualni rozliseni X-ek). LFSViewer jede ultra pomalu (cca 0.01 fps -- 1 snimek za 10 sec) ale jede.
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Old 25.4.2006   #3
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v poslednim wine (0.9.12) slape lfs docela pekne, ale jednak jsou problemy s FF u volantu a hlavne jsem neukecal cam2pan ke spolupraci, takze kvuli lfs prebootovavam do windows...
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Old 25.4.2006   #4
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s wine sem moc neuspel...
Code:
[Nitemare@nitemare LFS_S2_ALPHA_Q]$ wine LFS.exe
fixme:d3d:IWineD3DImpl_CreateDevice (0x7ff29138) Incomplete stub for d3d8
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION  ("2.0.5695 (8.23.7)")->(0x00000000)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("RADEON 9700 PRO Generic")->(0x4e44)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(156,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(161,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(162,-1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(163,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(164,1065353216) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(165,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(172,3) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(173,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now
wine: Unhandled page fault on write access to 0x3f800000 at address 0x2df1d0af (thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on write access to 0x3f800000 in 32-bit code (0x2df1d0af).
In 32 bit mode.
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:1007 GS:0033
 EIP:2df1d0af ESP:7fcbf4c0 EBP:7fcbf508 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:00000000 EBX:2dfe5b24 ECX:3f800000 EDX:00000000
 ESI:3f800000 EDI:7d583c60
Stack dump:
0x7fcbf4c0:  7d583c60 374c512c 01800000 7d646da8
0x7fcbf4d0:  00000045 00000000 00000000 00000000
0x7fcbf4e0:  3f800000 373f5d1c 00001000 7fa9a000
0x7fcbf4f0:  d03a8000 7d67acc0 00000001 2dfe5b24
0x7fcbf500:  7d583c60 7d583c60 7fcbf548 2df1195b
0x7fcbf510:  7d583c60 216de9ac 7fcbf530 7fcbf534
0200: sel=1007 base=7fffc000 limit=00001fff 32-bit rw-
Backtrace:
=>1 0x2df1d0af (0x2df1d0af)
  2 0x2df1195b (0x2df1195b)
  3 0x20e2d123 (0x20e2d123)
Killed
jinak cedegu bych si klidne koupil, kdyz by me to melo zbavit zavislosti na Woknech...
Ale co sem cet tak treba The Elder Scrolls: Oblivion nechodi ane ve wine, ani v cedeze...
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Old 25.4.2006   #5
Kada
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Vyzkousel bych napred, ze bezproblemu jede jina 3d aplikace (typicky glxgears, glxinfo taky poradi). Esli jo, potom je problem mozna v "GL_RENDERER ("RADEON 9700 PRO Generic")". Je mozny, ze to pouziva nejaky veci, kery na atine nefachaji a tim padem si v pytli. Get nvidia :-/ . (netestoval jsem lfs verzi T, ale Q, nicmene nepredpokladam, ze by to melo vliv).
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Old 25.4.2006   #6
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glxgears funguji...

tohle vyhodil glxinfo....
Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9700 PRO Generic
OpenGL version string: 2.0.5695 (8.23.7)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ARB_draw_buffers,
    GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
    GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
    GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
edit: tohle by taky mohlo bejt zajimavy:
Code:
OpenGL limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 6
    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10
    GL_MAX_ELEMENTS_VERTICES = 2147483647
    GL_MAX_ELEMENTS_INDICES = 65535
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 128
    GL_MAX_PIXEL_MAP_TABLE = 65536
    GL_MAX_PROJECTION_STACK_DEPTH = 10
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 2048
    GL_MAX_3D_TEXTURE_SIZE = 2048
    GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 2048
    GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 2048
    GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4
    GL_MAX_TEXTURE_UNITS_ARB = 8
    GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
    GL_MAX_VIEWPORT_DIMS = 4096, 4096
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 128
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 64
    GL_ALIASED_POINT_SIZE_RANGE = 1, 1024
    GL_SMOOTH_POINT_SIZE_RANGE = 1, 64
    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11
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Old 25.4.2006   #7
Kada
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Posli esce, co napise: fgl_glxgears
EDIT: a jestli nemas v /etc/fstab radek
Code:
 tmpfs /dev/shm tmpfs defaults 0 0
tak ho tam pridej. (po te dej "mount /dev/shm" nebo rebootni, co si vyberes? :-)).
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Old 26.4.2006   #8
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...tak nejenom Jet je ufon, koukám, že je vás víc. Jakou ?e?í to mluvíte?
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Old 26.4.2006   #9
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Code:
Using GLX_SGIX_pbuffer
2720 frames in 5.0 seconds = 544.000 FPS
3158 frames in 5.0 seconds = 631.600 FPS
3144 frames in 5.0 seconds = 628.800 FPS
3157 frames in 5.0 seconds = 631.400 FPS
3126 frames in 5.0 seconds = 625.200 FPS
tmpfs tam uz mam....
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Old 27.4.2006   #10
Nitemare
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no, updatoval sem kernel a vsechny mozny balicky, preinstaloval ovladace na grafiku a wine, trochu se pohrabal v xorg.conf, a uz to bezi!
:lama:


....ale vypada to zajimave

http://nitemare.misto.cz/lfs-linux.png
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Old 27.4.2006   #11
jet
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pak kdo tady cheatuje, nite pouziva neco jako wallhack
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