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Old 6.8.2006   #181
Itar
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WiRuZiku...jezdíš ješt? v?bec LFS?
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Old 6.8.2006   #182
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jj, teda aspon som s nim jazdil predposledny zavod Hoffylandu
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Old 6.8.2006   #183
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Quote:
Originally Posted by Itar
WiRuZiku...jezdíš ješt? v?bec LFS?
ja bych jezdil, ale mam vzdy problem s dnem, kdy se jezdi, takze jezdim lfs fakt minimalne.. hofyland league se mi libila a jel jsem par zavodu ke konci..
ted sice budu jezdit octavia cup v rf v pondeli, ale asi ho nedojezdim, pondeli proste neni idealni..
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Old 7.8.2006   #184
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zkusil sem sesmolit 2 jen tak videjka na ukazku dvou super novejch modu do Rfactoru
prvni je Formule 1 1979

http://www.youtube.com/watch?v=O0ULlhfLbmU


druhy F1 2005 CTDP mod

http://www.youtube.com/watch?v=ueNx5RjwyKU

trosku nepovedeny kola se zaplym frapsem se blbe jede ale na ukazku to snad staci
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Old 7.8.2006   #185
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co se tyce grafiky, tak ta je fakt pro masery!!




a tady neco ze zavodu, poskozeny zaveseni, hned je to znat na teplote + navic se to kolo dost blokuje a pri vyjezdech zas tolik nesedi..
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Old 7.8.2006   #186
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Quote:
Originally Posted by WiRuZik
co se tyce grafiky, tak ta je fakt pro masery!!




a tady neco ze zavodu, poskozeny zaveseni, hned je to znat na teplote + navic se to kolo dost blokuje a pri vyjezdech zas tolik nesedi..
Neceš zorganizovat n?jaký minizávod v Ma?arsku?
Nebránil bych se
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Old 7.8.2006   #187
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no stejne nevim, kdo by nam ted delal server.. servery SR maji problemy a tipuji, ze jeste tak den dva mit budou..
a ja zas tak moc formulovej nejsem, ale todle je fakt povedeny..
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Old 8.8.2006   #188
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Veyron: Tady si sosnes vicemene vse ohledne rF: http://rfactorcentral.com/

a tady mas mirrory na stahovani rFactoru..
http://rfactorcentral.com/detail.cfm...actor%20Update
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Old 8.8.2006   #189
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Celý odpoledne jsem to díky FUPu tahal, ve?er zkusil a m?j názor... No, obrázek mluví za vše. Mechanici v rF asi pijou RedBull.

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Old 8.8.2006   #190
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lol.. :P a to se ti povedlo jak?
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Old 8.8.2006   #191
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Normáln? jsem utrh levý p?ední kolo, tak jsem si jel pro nový a ono tohle. Navíc to opravovali tak dlouho, že se p?eh?ál motor, cosi zasy?elo a chcíplo to. Jinak co se tý?e grafiky, tak ta se mi líbí. Na Nürburgringu jsem nejel od dob F1 2002 (asi) a tohle bylo celkem p?íjemný zavzpomínání. Horší už je to ale s tím pocitem z ?ízení. Jednak jsem línej u toho trávit hodiny a druhak jsem na to levej, protože u p?lky v?cí stejn? nevím, co mají d?lat. Docela rád bych zkusil ty oktávky (btw v dnešním Sv?t? motor? je ?lánek od Dana Matta), ale nechce se mi za zkoušku dávat 1100 K?, když m? to pak t?eba nebude bavit.
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Old 8.8.2006   #192
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jo na tech formulich se uz musi delat spoustu veci i s tim nastavovanim za jizdy, to jsem slysel, ze na simracingu vzdycky pred pitem a po pitu musi vzdy nejaky ten boost nastavovat ci jak, aby jim nevypovedel sluzbu motor a tak.. ale todle jde momentalne mimo me.. tomu ja nerozumim.. ja to jsem taky schopnej uvarit nez objedu zavadeci kolo..
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Old 8.8.2006   #193
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btw nezkusil by jste nekdo moje nastaveni FF a pak mi napsat dojmy + co se vam libi/nelibi?

Zaprvy si urcite zazalohujte Controller.ini
pak prepiste tydle radky na ty hodnoty co sem posilam...
Steer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)
Speed Sensitive Steering="0.00000"

a pak najdete [ Force Feedback ] polozku a nahradte to cely timto

[ Force Feedback ]
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.90345" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function="0.70000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.30000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.40000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
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Old 8.8.2006   #194
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Quote:
Originally Posted by Woodbine
Docela rád bych zkusil ty oktávky (btw v dnešním Sv?t? motor? je ?lánek od Dana Matta)
daj link, pls
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Old 8.8.2006   #195
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Quote:
Originally Posted by Ondrejko
daj link, pls
to je casopis
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Old 8.8.2006   #196
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Quote:
Originally Posted by Jardier
to je casopis
treba naskenovat :P
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Old 8.8.2006   #197
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tak CTDP je graficky naprosto uzasna.. nabizim vam do placu dalsi dva screeny.. skoda, ze nemam kvalitni material z online zavodeni..


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Old 8.8.2006   #198
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Quote:
Originally Posted by WiRuZik
tak CTDP je graficky naprosto uzasna.. nabizim vam do placu dalsi dva screeny.. skoda, ze nemam kvalitni material z online zavodeni..
neser me nebo si to dojdu koupit!
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Old 8.8.2006   #199
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Omlouvám se všem jezdc?m rF, které jsem tímto postem n?jak urazil, bylo to myšleno ve vtipu, bohužel, n?kte?í to tak nevzali, což je mi líto..Každopádn? jsem to nemyslel vážn?.
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Old 8.8.2006   #200
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Quote:
Originally Posted by Itar
Zajímavé je, že lidi, co hrají LFS, n?kdy hrají i rF, ale zetím jsem nevid?l jediného hrá?e rF p?ejít i na LFS...ubožáci
asi to bude mit souvislost s charakterem a otevrenosti lidi...
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