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Old 13.5.2008   #121
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Posli odkaz na jediny srovnani, kde je jeden Cell (znovu podotykam, ze v PS3 jich je 7 [jader v jednom]) min vypocetne vykonej nez jakejkoliv soucasnej Intel/Amd procesor na architekture PC. BTW paralelizace problemu je nekdy snadna, nekdy slozita, nekdy nemozna... Zalezi proste na konkretni uloze.

Last edited by Kada; 13.5.2008 at 18:09.
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Old 13.5.2008   #122
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konzoly uz odjakziva mali a vzdy budu mat oproti PC vyhodu v tom, ze vyrobca bude produkt optimalizovat vzdy len na jeden hardver, co sa pochopitelne odrazi v lepsom vyuziti hardveru a tym padom lepsich vysledkov
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Old 13.5.2008   #123
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no taky nezapominat na to ze ps/2/3 maji rozliseni asi tak 640*480 a jeste 25 (50 pulsnimku) snimku za sekundu.
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Old 13.5.2008   #124
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ps3 je hd ready (1080p) a framerate taky neni fixni. jak by taky mohl, kdyz se cela scena renderuje realtime s ruznou zatezi grafiky... konzole trpi uplne stejnymi vykyvy v fps jako pc, jen to vetsinou neni tak znat, protoze hry byvaji lepe optimalizovane pro hardware te konkretni konzole...
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Old 13.5.2008   #125
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nj tak kdyz na ps vetsinou nemuzes delat nic jinyho nez hrat tak se nedivim ze je tak vytechovany
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Old 13.5.2008   #126
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Dej tam dualboot s linuxem, pripoj mys, klavesnici a mas z toho celkem libive PC.
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Old 15.5.2008   #127
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rFactor - Autodrom Most
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Old 15.5.2008   #128
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Quote:
Originally Posted by Ondrejko View Post
Me se to zpracovani moc libi!
Nechci byt valecny stvac, ale neni ta obloha vykrdena z lfs?
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Old 15.5.2008   #129
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Quote:
Originally Posted by Agarash View Post
Me se to zpracovani moc libi!
Nechci byt valecny stvac, ale neni ta obloha vykrdena z lfs?
myslim ze ne, autor si to tam vsecko fotil sam...
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Old 15.5.2008   #130
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Quote:
Originally Posted by Chaos View Post
myslim ze ne, autor si to tam vsecko fotil sam...
Tak to klobouk dolu. Moc pekna prace!
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Old 15.5.2008   #131
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jj, je to hodne vernej model, mam pocit ze mu to trvalo skoro 2 roky, nez to dotah do tyhle podoby...
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Old 15.5.2008   #132
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Quote:
Originally Posted by Woyta View Post
Pro vic jader moc lidi psat programy (hry) neumi. Vypocty neni tak tezke paralelizovat.
Jedna v?c je neum?t, druhá je ned?lat to Paralelizovat procesy "t? nau?í" (styl hození do vody, nau? se sám, jinak nedáš projekty ) v prváku na vysoké na informatice...
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Old 15.5.2008   #133
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Quote:
Originally Posted by zipper View Post
Jedna v?c je neum?t, druhá je ned?lat to Paralelizovat procesy "t? nau?í" (styl hození do vody, nau? se sám, jinak nedáš projekty ) v prváku na vysoké na informatice...
V pripade her je problem ze vse potrebujes ve stejnou dobu. Proto vyvojari her pro PC umi vyuzit jen 2 jadra. Zatim. Pokud ti na nacasovani nezalezi ale potrebujes to rychle tak se vyuzije paralelizace.
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Old 15.5.2008   #134
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Quote:
Originally Posted by Woyta View Post
V pripade her je problem ze vse potrebujes ve stejnou dobu. Proto vyvojari her pro PC umi vyuzit jen 2 jadra. Zatim. Pokud ti na nacasovani nezalezi ale potrebujes to rychle tak se vyuzije paralelizace.
To je pravda, ale to je jak ?íkal Kada spíš to, že n?kdy je to složité až nemožné. Není to ani tak tím, že by to neum?li, ale principiáln? to m?že být nevýhodné...

EDIT: a synchronizace program? taky není zas takový problém... I to nás nau?ili v prváku...
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Last edited by zipper; 15.5.2008 at 17:58.
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Old 15.5.2008   #135
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Jak to bylo doopravdy v irsku aneb muj crash v rbr.
HQ
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EDIT: youtube pozdeji
EDIT2: je to tam
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Old 15.5.2008   #136
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youtube link je chybny
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Old 24.5.2008   #137
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GTA IV - Liberty City Obituaries
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Old 25.5.2008   #138
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Proc mi to pripomina flatout2 a simulator cirkusaka?
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Old 25.5.2008   #139
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Quote:
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Proc mi to pripomina flatout2 a simulator cirkusaka?
Me to spis pripominalo tu hru, kde jsi mel pandulaka, ktery stal na schodech. Nastavil jsi smer, silu a z tech schodu ho kopnul a pak se jen dival jak to krupe a jak naskauji body za zranene oblasti tela. Byla i verze s kamionem
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Old 25.5.2008   #140
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v GTA IV nebol pouzity ragdoll system panakov ako vo FlatOut. hladal som video, kde porovnavali ragdoll a tu novu techniku pouzitu v GTA IV, ale zatial som to nenasiel (neviem si spomenut ako sa to vola).
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