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25.4.2006 | #1 |
Regular Member
Join Date: 4.1.2005
Location: Praha
Posts: 947
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nainstaloval sem si cedegu, konkretne cedega-5.0.1-1.i386.rpm, a pokousim se pres ni pustit lfs...
vyhodi mi to tohle: Code:
[Nitemare@nitemare LFS_S2_ALPHA_Q]$ cedega LFS.exe Traceback (most recent call last): File "/usr/lib/transgaming_cedega/Point2Play_gui.py", line 2583, in ? config_file_to_use = str("cedega_" + Point2Play_ref.default_winex) TypeError: cannot concatenate 'str' and 'NoneType' objects ...co s tim? edit: aha, zjistil sem ze ta cedega ma verejny CVS kde se daji zadarmo stahnout nektery zdrojaky... nemate to nekdo uz zkompilovany a funkcni? jo dalsi vec, sezenu nekde ovladace na momo racing pro linux? neni to nutnost, protoze to LFS potrebuju pustit jen kvuli testovani InSimu, ale hodilo by se to... |
25.4.2006 | #2 | |||
LFS Guru
Join Date: 20.4.2005
Location: Brno
Posts: 1 868
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Quote:
Quote:
Quote:
Code:
jstest /dev/input/js0 Code:
ln -s /dev/input/js0 /dev/js0 |
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25.4.2006 | #3 |
Administrator
Join Date: 26.9.2004
Location: Plzen
Posts: 1 668
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v poslednim wine (0.9.12) slape lfs docela pekne, ale jednak jsou problemy s FF u volantu a hlavne jsem neukecal cam2pan ke spolupraci, takze kvuli lfs prebootovavam do windows...
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Team: ACTUAL LINUX e-Racing Team . . . . . .Sponzor: ACTUAL LINUX s.r.o. . . . . . . Jabber: tairo(zavinac)jabber.actual.cz |
25.4.2006 | #4 |
Regular Member
Join Date: 4.1.2005
Location: Praha
Posts: 947
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s wine sem moc neuspel...
Code:
[Nitemare@nitemare LFS_S2_ALPHA_Q]$ wine LFS.exe fixme:d3d:IWineD3DImpl_CreateDevice (0x7ff29138) Incomplete stub for d3d8 fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("2.0.5695 (8.23.7)")->(0x00000000) fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("RADEON 9700 PRO Generic")->(0x4e44) fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(40,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(128,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(129,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(130,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(131,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(132,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(133,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(134,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(135,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(156,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(161,1) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(162,-1) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(163,0) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(164,1065353216) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(165,1) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(172,3) not handled yet fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7ff2e900)->(173,1) not handled yet fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7ff2e900) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7ff2e900) : stub, calling idirect3d for now wine: Unhandled page fault on write access to 0x3f800000 at address 0x2df1d0af (thread 0009), starting debugger... WineDbg starting on pid 0x8 Unhandled exception: page fault on write access to 0x3f800000 in 32-bit code (0x2df1d0af). In 32 bit mode. Register dump: CS:0073 SS:007b DS:007b ES:007b FS:1007 GS:0033 EIP:2df1d0af ESP:7fcbf4c0 EBP:7fcbf508 EFLAGS:00210246( - 00 -RIZP1) EAX:00000000 EBX:2dfe5b24 ECX:3f800000 EDX:00000000 ESI:3f800000 EDI:7d583c60 Stack dump: 0x7fcbf4c0: 7d583c60 374c512c 01800000 7d646da8 0x7fcbf4d0: 00000045 00000000 00000000 00000000 0x7fcbf4e0: 3f800000 373f5d1c 00001000 7fa9a000 0x7fcbf4f0: d03a8000 7d67acc0 00000001 2dfe5b24 0x7fcbf500: 7d583c60 7d583c60 7fcbf548 2df1195b 0x7fcbf510: 7d583c60 216de9ac 7fcbf530 7fcbf534 0200: sel=1007 base=7fffc000 limit=00001fff 32-bit rw- Backtrace: =>1 0x2df1d0af (0x2df1d0af) 2 0x2df1195b (0x2df1195b) 3 0x20e2d123 (0x20e2d123) Killed Ale co sem cet tak treba The Elder Scrolls: Oblivion nechodi ane ve wine, ani v cedeze... |
25.4.2006 | #5 |
LFS Guru
Join Date: 20.4.2005
Location: Brno
Posts: 1 868
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Vyzkousel bych napred, ze bezproblemu jede jina 3d aplikace (typicky glxgears, glxinfo taky poradi). Esli jo, potom je problem mozna v "GL_RENDERER ("RADEON 9700 PRO Generic")". Je mozny, ze to pouziva nejaky veci, kery na atine nefachaji a tim padem si v pytli. Get nvidia :-/ . (netestoval jsem lfs verzi T, ale Q, nicmene nepredpokladam, ze by to melo vliv).
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25.4.2006 | #6 |
Regular Member
Join Date: 4.1.2005
Location: Praha
Posts: 947
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glxgears funguji...
tohle vyhodil glxinfo.... Code:
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig client glx vendor string: ATI client glx version string: 1.3 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX version: 1.2 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisample OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9700 PRO Generic OpenGL version string: 2.0.5695 (8.23.7) OpenGL extensions: GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess Code:
OpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10 GL_MAX_ELEMENTS_VERTICES = 2147483647 GL_MAX_ELEMENTS_INDICES = 65535 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 128 GL_MAX_PIXEL_MAP_TABLE = 65536 GL_MAX_PROJECTION_STACK_DEPTH = 10 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 2048 GL_MAX_3D_TEXTURE_SIZE = 2048 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 2048 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 2048 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4 GL_MAX_TEXTURE_UNITS_ARB = 8 GL_MAX_TEXTURE_LOD_BIAS_EXT = 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 128 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 64 GL_ALIASED_POINT_SIZE_RANGE = 1, 1024 GL_SMOOTH_POINT_SIZE_RANGE = 1, 64 GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11 |
25.4.2006 | #7 |
LFS Guru
Join Date: 20.4.2005
Location: Brno
Posts: 1 868
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Posli esce, co napise: fgl_glxgears
EDIT: a jestli nemas v /etc/fstab radek Code:
tmpfs /dev/shm tmpfs defaults 0 0 |
26.4.2006 | #8 |
Senior Member
Join Date: 15.5.2005
Location: Plze?
Posts: 1 360
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...tak nejenom Jet je ufon, koukám, že je vás víc. Jakou ?e?í to mluvíte?
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Kopal jsem za EGT a byl jsem Escargot Rally Team manager. Už ani nepoužívám nastavení voz? od XEDOX engineering.
Hrál jsem na: Asus P4P800SE | Intel P4 2.8@3.4 | 1 GB DDR | ATI X800GTO | Logitech G25 |
26.4.2006 | #9 |
Regular Member
Join Date: 4.1.2005
Location: Praha
Posts: 947
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Code:
Using GLX_SGIX_pbuffer 2720 frames in 5.0 seconds = 544.000 FPS 3158 frames in 5.0 seconds = 631.600 FPS 3144 frames in 5.0 seconds = 628.800 FPS 3157 frames in 5.0 seconds = 631.400 FPS 3126 frames in 5.0 seconds = 625.200 FPS |
27.4.2006 | #10 |
Regular Member
Join Date: 4.1.2005
Location: Praha
Posts: 947
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no, updatoval sem kernel a vsechny mozny balicky, preinstaloval ovladace na grafiku a wine, trochu se pohrabal v xorg.conf, a uz to bezi!
:lama: ....ale vypada to zajimave http://nitemare.misto.cz/lfs-linux.png |
27.4.2006 | #11 |
LFS Guru
Join Date: 22.7.2004
Location: hk
Posts: 2 643
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pak kdo tady cheatuje, nite pouziva neco jako wallhack
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